TY - GEN
T1 - Study on multi-agent based simulation process of signaling game in e-commerce
AU - Yin, Qiuju
AU - Zhi, Kun
PY - 2011
Y1 - 2011
N2 - Although customer purchase behaviors are usually affected by the intrinsic qualities of the product, so are the influence of its social network and business behaviors. By applying signaling game theory and multi-agent modeling and simulation method, the paper focuses on the customer behaviors and the transaction process with consideration of the learning from customer's social network and the impact of the business behavior. First, the process of signals transferred between business and customer is analyzed. Then, an anticipated product quality model based on its experience and its social network's experience is given where quality uncertainty exists. Moreover, the utilities of both business and customer are established. Finally, a simulation process of signaling game between business and customer based on multi-agent is designed and a prototype of simulation is build, in order to offer a decision support for the transaction under asymmetric information.
AB - Although customer purchase behaviors are usually affected by the intrinsic qualities of the product, so are the influence of its social network and business behaviors. By applying signaling game theory and multi-agent modeling and simulation method, the paper focuses on the customer behaviors and the transaction process with consideration of the learning from customer's social network and the impact of the business behavior. First, the process of signals transferred between business and customer is analyzed. Then, an anticipated product quality model based on its experience and its social network's experience is given where quality uncertainty exists. Moreover, the utilities of both business and customer are established. Finally, a simulation process of signaling game between business and customer based on multi-agent is designed and a prototype of simulation is build, in order to offer a decision support for the transaction under asymmetric information.
KW - customer learning
KW - multi-agent
KW - signaling game
KW - simulation
KW - social network
UR - http://www.scopus.com/inward/record.url?scp=80052802214&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-24091-1_10
DO - 10.1007/978-3-642-24091-1_10
M3 - Conference contribution
AN - SCOPUS:80052802214
SN - 9783642240904
T3 - Communications in Computer and Information Science
SP - 66
EP - 72
BT - Computing and Intelligent Systems - International Conference, ICCIC 2011, Proceedings
T2 - 2011 International Conference on Computing, Information and Control, ICCIC 2011
Y2 - 17 September 2011 through 18 September 2011
ER -