TY - GEN
T1 - SleepHill
T2 - 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
AU - Xun, Wenshu
AU - Zhang, Pengsong
AU - Liu, Zixuan
AU - Meng, Yufei
AU - Zheng, Yaqi
AU - Zou, Renyao
AU - Ren, Xipei
N1 - Publisher Copyright:
© 2022, IFIP International Federation for Information Processing.
PY - 2022
Y1 - 2022
N2 - Healthy sleep is crucial to individuals’ health and wellbeing, whereas healthfully waking up from the sleep cycle can significantly improve the sleep quality. Among technologies used as sleep alarms, haptic feedback has been widely adopted to serve as an effective wake-up alarm, yet how it can comfortably wake users up is underexplored. This paper presents a design study of SleepHill, an inflatable sleep pillow that can incrementally bounce its body and softly tilt its surface to create a gentle yet efficient haptic alarm for comfortable wake-up. We prototyped SleepHill and conducted a pilot user study to preliminarily understand the resulted user experiences. Our findings revealed that the wake-up process facilitated by SleepHill allowed participants to be gently awakened without being frightened. Also, we learned that the usage of SleepHill could produce improved sleep and wake-up experiences due to its incremental haptic feedback mechanism. Based on this project, we discuss implications for the future development of embedded tangible interaction design for improving the sleep circle with enriched wake-up experiences.
AB - Healthy sleep is crucial to individuals’ health and wellbeing, whereas healthfully waking up from the sleep cycle can significantly improve the sleep quality. Among technologies used as sleep alarms, haptic feedback has been widely adopted to serve as an effective wake-up alarm, yet how it can comfortably wake users up is underexplored. This paper presents a design study of SleepHill, an inflatable sleep pillow that can incrementally bounce its body and softly tilt its surface to create a gentle yet efficient haptic alarm for comfortable wake-up. We prototyped SleepHill and conducted a pilot user study to preliminarily understand the resulted user experiences. Our findings revealed that the wake-up process facilitated by SleepHill allowed participants to be gently awakened without being frightened. Also, we learned that the usage of SleepHill could produce improved sleep and wake-up experiences due to its incremental haptic feedback mechanism. Based on this project, we discuss implications for the future development of embedded tangible interaction design for improving the sleep circle with enriched wake-up experiences.
KW - Inflation-based haptic feedback
KW - Interactive sleep pillow
KW - Wake-up experience
UR - http://www.scopus.com/inward/record.url?scp=85142677371&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-20212-4_27
DO - 10.1007/978-3-031-20212-4_27
M3 - Conference contribution
AN - SCOPUS:85142677371
SN - 9783031202117
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 333
EP - 341
BT - Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings
A2 - Göbl, Barbara
A2 - van der Spek, Erik
A2 - Baalsrud Hauge, Jannicke
A2 - Baalsrud Hauge, Jannicke
A2 - McCall, Rod
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 1 November 2022 through 3 November 2022
ER -