Scene Editing Based on NeRF

Yuesong Li*, Xiangdong Li, Feng Pan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The NeRF has achieved impressive results in novel view synthesis and 3D reconstruction, but beyond recovering the geometric structure of the scene, there is a need for more tasks to scene understanding and interaction. Therefore, in this paper, we propose a new scene editing technique by generalizing pixel semantics and colors rendering formulas, which can achieve the unique displays of the specific semantic targets or masking them. So far, most NeRF models have been designed to learn the entire scene. However, When there are many objects in the scene and the background is complex, it often leads to longer learning time, poorer rendering performance, and even many artifacts. Therefore, using the proposed scene editing technique, this article focuses NeRF on learning specific objectives without being affected by complex backgrounds. It results in faster training speed and greater rendering quality. Finally, to address the problem of incorrect inference in unsupervised regions of the scene, we design a self-supervised loop combining morphological operations and clustering at the output end of the NeRF. These improvements are applicable to all NeRF-based models.

Original languageEnglish
Title of host publicationProceedings of the 36th Chinese Control and Decision Conference, CCDC 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages4250-4255
Number of pages6
ISBN (Electronic)9798350387780
DOIs
Publication statusPublished - 2024
Event36th Chinese Control and Decision Conference, CCDC 2024 - Xi'an, China
Duration: 25 May 202427 May 2024

Publication series

NameProceedings of the 36th Chinese Control and Decision Conference, CCDC 2024

Conference

Conference36th Chinese Control and Decision Conference, CCDC 2024
Country/TerritoryChina
CityXi'an
Period25/05/2427/05/24

Keywords

  • Fast training
  • Scene editing
  • Self-supervised loop
  • Semantics

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