TY - GEN
T1 - Resource-Aware Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction
AU - Wu, Guanlin
AU - Hu, Chao
AU - Chen, Pu
AU - Zhang, Juyong
AU - Hu, Han
AU - Cui, Shuguang
AU - Xu, Jie
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - Three-dimensional Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, training large-scale 3D-GS models at wireless networks faces significant challenges due to limited communication, computation, and graphics processing unit (GPU) memory resources. This paper investigates a novel resource-aware federated learning framework for large-scale 3D-GS model training under such constraints. Specifically, we develop a latency- and memoryaware model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance rendering quality and training overhead. Specifically, we quantitatively evaluate the importance of different Gaussian points and exploit a novel importance-to-latency ratio criterion to determine the optimal number of pruned points under memory and communication latency constraints. Extensive experiments on large-scale scenes show that the proposed design significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.
AB - Three-dimensional Gaussian splatting (3D-GS) has emerged as a promising technique for large-scale scene reconstruction due to its high rendering efficiency and fidelity. However, training large-scale 3D-GS models at wireless networks faces significant challenges due to limited communication, computation, and graphics processing unit (GPU) memory resources. This paper investigates a novel resource-aware federated learning framework for large-scale 3D-GS model training under such constraints. Specifically, we develop a latency- and memoryaware model lightweighting mechanism that adaptively selects and prunes Gaussian points to balance rendering quality and training overhead. Specifically, we quantitatively evaluate the importance of different Gaussian points and exploit a novel importance-to-latency ratio criterion to determine the optimal number of pruned points under memory and communication latency constraints. Extensive experiments on large-scale scenes show that the proposed design significantly accelerates convergence, maintains high rendering quality, and reduces training latency compared to state-of-the-art federated 3D-GS baselines.
KW - 3D Gaussian splatting
KW - Federated learning
KW - large-scale scene reconstruction
KW - wireless edge
UR - https://www.scopus.com/pages/publications/105043361275
U2 - 10.1109/WCNCW67598.2026.11555700
DO - 10.1109/WCNCW67598.2026.11555700
M3 - Conference contribution
AN - SCOPUS:105043361275
T3 - 2026 IEEE Wireless Communications and Networking Conference Workshops, WCNCW 2026
BT - 2026 IEEE Wireless Communications and Networking Conference Workshops, WCNCW 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2026 IEEE Wireless Communications and Networking Conference Workshops, WCNCW 2026
Y2 - 13 April 2026 through 16 April 2026
ER -