Abstract
Based on the analysis of brittle objects fragmentation in the real world, a new approach was proposed to simulate realtime fracturing effect in the virtual environment. Brittle objects were represented by triangular surface mesh model and the triangles were stored in a BSP tree structure in order to achieve rapid classification and retrieval. Plane was used to cut the model, then the polygons were reconstructed and a new complete triangular model was generated. Position, speed and angle of each preprocessed triangle were initialized in order to achieve real-time simulation, and collision detection was hired to avoid penetration of each fragment.
| Original language | English |
|---|---|
| Pages (from-to) | 30-34 |
| Number of pages | 5 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 24 |
| Issue number | 1 |
| Publication status | Published - Jan 2012 |
Keywords
- BSP tree
- Collision detection
- Fragment
- Polygon clipping
- Simulation
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