TY - GEN
T1 - Research and Analysis on the Influence Factors of Visual Reaction Time
AU - Liu, Minxia
AU - Lu, Jiping
AU - Gu, Yu
AU - Gao, Chunxiang
AU - Lv, Weiwei
N1 - Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The research goal is to find out factors, which affected the visual reaction time in our daily life, and to find out that how to improve our reaction time by changing these factors in some way. The research method: we collected 100 students’ visual reaction experiment’s data, and we use the statistic software SPSS to analyze the 100 students’ experiment data. The research results: we find out that dominant hand, color, stimulus probability and arrangement mode are the main factors affecting the visual reaction time. The research conclusions: on the one hand, if we require short visual reaction time, we should use longer wavelength like red, yellow color, and we should arrange a graph or text in a neat as far as possible; on the other hand, we use high probability stimulus and dominant hand will decrease the visual reaction time in our daily life.
AB - The research goal is to find out factors, which affected the visual reaction time in our daily life, and to find out that how to improve our reaction time by changing these factors in some way. The research method: we collected 100 students’ visual reaction experiment’s data, and we use the statistic software SPSS to analyze the 100 students’ experiment data. The research results: we find out that dominant hand, color, stimulus probability and arrangement mode are the main factors affecting the visual reaction time. The research conclusions: on the one hand, if we require short visual reaction time, we should use longer wavelength like red, yellow color, and we should arrange a graph or text in a neat as far as possible; on the other hand, we use high probability stimulus and dominant hand will decrease the visual reaction time in our daily life.
KW - Arrangement mode
KW - Color
KW - Stimulus probability
KW - Visual reaction time
UR - https://www.scopus.com/pages/publications/85088248376
U2 - 10.1007/978-3-030-51041-1_20
DO - 10.1007/978-3-030-51041-1_20
M3 - Conference contribution
AN - SCOPUS:85088248376
SN - 9783030510404
T3 - Advances in Intelligent Systems and Computing
SP - 141
EP - 146
BT - Advances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE 2020 Virtual Conferences on Neuroergonomics and Cognitive Engineering, and Industrial Cognitive Ergonomics and Engineering Psychology
A2 - Ayaz, Hasan
A2 - Asgher, Umer
PB - Springer
T2 - AHFE Virtual Conferences on Neuroergonomics and Cognitive Engineering, and Industrial Cognitive Ergonomics and Engineering Psychology, 2020
Y2 - 16 July 2020 through 20 July 2020
ER -