Abstract
A real-time visualization method of ruts based on strip masks was proposed, and the method combines with the physical based model of ruts and uses procedural texture to generate the texture of ruts. The terrain was partitioned into several blocks, and a set of strip masks of blocks was pre-computed. At run time, to render the terrain, it's simply to choose the mask of blocks that represents each part of the terrain to meet the desired visual fidelity. The physical based model of ruts, Bekker's Soil-Deformation Model, was combined with it. The dynamic terrain texture is procedural texture. At last, the experiments prove that the method is feasible and valid.
| Original language | English |
|---|---|
| Pages (from-to) | 2843-2846+2851 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 18 |
| Issue number | 10 |
| Publication status | Published - Oct 2006 |
Keywords
- Bekker's Soil-Deformation Model
- Bounding volumes errors
- Dynamic terrain
- Strip masks
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