@inproceedings{abc4f4512f15449a96318d01a9cfcd05,
title = "Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction",
abstract = "Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see-Through head-mounted display (OST-HMD), a key problem is how to guarantee the accuracy of hand-eye coordination by decreasing the instability of the eye and the HMD in long-Term use. In this paper, we propose a real-Time latent active correction (LAC) algorithm to decrease hand-eye calibration errors accumulated over time. Experimental results show that we can successfully use the LAC algorithm to physics-inspired virtual input methods.",
keywords = "Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Graphical user interfaces",
author = "Zhenliang Zhang and Yue Li and Dongdong Weng and Vue Liu and Yongtian Wang",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 ; Conference date: 18-03-2018 Through 22-03-2018",
year = "2018",
month = aug,
day = "24",
doi = "10.1109/VR.2018.8446291",
language = "English",
isbn = "9781538633656",
series = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "737--738",
editor = "Frank Steinicke and Bruce Thomas and Kiyoshi Kiyokawa and Greg Welch",
booktitle = "25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings",
address = "United States",
}