Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction

Zhenliang Zhang, Yue Li, Dongdong Weng, Vue Liu, Yongtian Wang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Calibration accuracy is one of the most important factors to affect the user experience in mixed reality applications. For a typical mixed reality system built with the optical see-Through head-mounted display (OST-HMD), a key problem is how to guarantee the accuracy of hand-eye coordination by decreasing the instability of the eye and the HMD in long-Term use. In this paper, we propose a real-Time latent active correction (LAC) algorithm to decrease hand-eye calibration errors accumulated over time. Experimental results show that we can successfully use the LAC algorithm to physics-inspired virtual input methods.

Original languageEnglish
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages737-738
Number of pages2
ISBN (Print)9781538633656
DOIs
Publication statusPublished - 24 Aug 2018
Externally publishedYes
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Country/TerritoryGermany
CityReutlingen
Period18/03/1822/03/18

Keywords

  • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Graphical user interfaces

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