TY - GEN
T1 - On-Screen Widget Location in Eye-Controlled Interaction
T2 - 18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026
AU - Chen, Guanyu
AU - He, Jun
AU - Hu, Yaoguang
AU - Yang, Xiaonan
AU - Ai, Mingyu
AU - Zhang, Zhanshuo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - Eye-controlled interaction demonstrates extensive application prospects in scenarios such as driving and maritime navigation. However, its gaze-positioning accuracy is susceptible to constraints imposed by the placement of on-screen widgets across different environmental conditions. This study systematically investigates the influence mechanism of on-screen widget position on gaze-positioning error under three experimental conditions: static, low-vibration, and high-vibration environments. The results indicate that widget location significantly affects positioning error across all environments, following quantifiable patterns: error magnitude along the X/Y axes increases laterally with distance from the screen center, while longitudinally it exhibits directional asymmetry, with significantly higher error values in lower screen regions compared to upper regions. This research quantifies the vibration-position coupling effect in gaze-based interaction under mechanical vibration, providing a theoretical basis for designing gaze-interaction interfaces in dynamic scenarios and advancing optimization strategies for interaction stability in dynamically complex environments.
AB - Eye-controlled interaction demonstrates extensive application prospects in scenarios such as driving and maritime navigation. However, its gaze-positioning accuracy is susceptible to constraints imposed by the placement of on-screen widgets across different environmental conditions. This study systematically investigates the influence mechanism of on-screen widget position on gaze-positioning error under three experimental conditions: static, low-vibration, and high-vibration environments. The results indicate that widget location significantly affects positioning error across all environments, following quantifiable patterns: error magnitude along the X/Y axes increases laterally with distance from the screen center, while longitudinally it exhibits directional asymmetry, with significantly higher error values in lower screen regions compared to upper regions. This research quantifies the vibration-position coupling effect in gaze-based interaction under mechanical vibration, providing a theoretical basis for designing gaze-interaction interfaces in dynamic scenarios and advancing optimization strategies for interaction stability in dynamically complex environments.
KW - Eye-Controlled Interaction
KW - On-Screen Widget Location
KW - Positioning Error
UR - https://www.scopus.com/pages/publications/105045166921
U2 - 10.1007/978-3-032-29897-3_12
DO - 10.1007/978-3-032-29897-3_12
M3 - Conference contribution
AN - SCOPUS:105045166921
SN - 9783032298966
T3 - Lecture Notes in Computer Science
SP - 201
EP - 214
BT - Cross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 July 2026 through 31 July 2026
ER -