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Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

  • Ziyu Zhu
  • , Xilin Wang
  • , Yixuan Li
  • , Zhuofan Zhang
  • , Xiaojian Ma
  • , Yixin Chen
  • , Baoxiong Jia
  • , Wei Liang
  • , Qian Yu
  • , Zhidong Deng
  • , Siyuan Huang
  • , Qing Li
  • Tsinghua University
  • BIGAI
  • Beihang University
  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce Move to Understand (MTU3D), a unified framework that integrates active perception with 3D vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and ex-ploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines Vision-Language-Exploration pre-training over a million diverse trajectories collected from both simulated and realworld RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14%, 23%, 9%, and 2% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. MTU3D's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. The deployment on a real robot demonstrates MTU3D's effectiveness in handling real-world data. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages8120-8132
Number of pages13
ISBN (Electronic)9798331587758
DOIs
Publication statusPublished - 2025
Event2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025 - Honolulu, United States
Duration: 19 Oct 202523 Oct 2025

Publication series

NameProceedings of the IEEE International Conference on Computer Vision
ISSN (Print)1550-5499
ISSN (Electronic)2380-7504

Conference

Conference2025 IEEE/CVF International Conference on Computer Vision, ICCV 2025
Country/TerritoryUnited States
CityHonolulu
Period19/10/2523/10/25

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