TY - GEN
T1 - Motion Generation Review
T2 - 1st International Conference on Extended Reality, ICXR 2024
AU - Zhao, Jiayi
AU - Weng, Dongdong
AU - Du, Qiuxin
AU - Tian, Zeyu
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
PY - 2025
Y1 - 2025
N2 - Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation—one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.
AB - Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation—one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.
KW - Literature Survey
KW - Manifolds
KW - Motion Generation
KW - Virtual Human Motion
UR - http://www.scopus.com/inward/record.url?scp=105002586790&partnerID=8YFLogxK
U2 - 10.1007/978-981-96-3679-2_1
DO - 10.1007/978-981-96-3679-2_1
M3 - Conference contribution
AN - SCOPUS:105002586790
SN - 9789819636785
T3 - Lecture Notes in Computer Science
SP - 1
EP - 17
BT - Extended Reality - 1st International Conference, ICXR 2024, Proceedings
A2 - Song, Weitao
A2 - Guan, Frank
A2 - Li, Shuai
A2 - Zhang, Guofeng
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 14 November 2024 through 17 November 2024
ER -