Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold

Jiayi Zhao*, Dongdong Weng*, Qiuxin Du, Zeyu Tian

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation—one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.

Original languageEnglish
Title of host publicationExtended Reality - 1st International Conference, ICXR 2024, Proceedings
EditorsWeitao Song, Frank Guan, Shuai Li, Guofeng Zhang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages1-17
Number of pages17
ISBN (Print)9789819636785
DOIs
Publication statusPublished - 2025
Event1st International Conference on Extended Reality, ICXR 2024 - Xiamen, China
Duration: 14 Nov 202417 Nov 2024

Publication series

NameLecture Notes in Computer Science
Volume15461 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Extended Reality, ICXR 2024
Country/TerritoryChina
CityXiamen
Period14/11/2417/11/24

Keywords

  • Literature Survey
  • Manifolds
  • Motion Generation
  • Virtual Human Motion

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