TY - GEN
T1 - Methods for high-realism and real-time 3D missile plume simulation
AU - Ke, Yan
AU - Li, Jie
AU - Qin, Li
PY - 2010
Y1 - 2010
N2 - Regarding missile plume modeling, an overview of the latest techniques on computer graphics is given. There are compared the different approaches, geometrical modeling or particle system modeling, analyzed the advantage and disadvantage of each approaches. Then, we present an effective simulation method for realism and real-time simulation of 3-dimensional missile plume based on the previous. We simplified the missile plume model by a trigonometric function, and its irregular visual dynamics characteristics realized by texture sequencing and particle system with variable speeds and transparencies that depend on the billboard technique. Also, the problem that 2D texture can not be viewed properly in 3D scene is solved. And a color mapping method from the color trait of missile plume burning is provided. The specific characteristic of our method is that the realism and real-time are all considered. And we use OpenGL as aided tool to implement the method provided on VC++ platform. It is proven that the method could effectively enhance the verisimilitude of missile plume.
AB - Regarding missile plume modeling, an overview of the latest techniques on computer graphics is given. There are compared the different approaches, geometrical modeling or particle system modeling, analyzed the advantage and disadvantage of each approaches. Then, we present an effective simulation method for realism and real-time simulation of 3-dimensional missile plume based on the previous. We simplified the missile plume model by a trigonometric function, and its irregular visual dynamics characteristics realized by texture sequencing and particle system with variable speeds and transparencies that depend on the billboard technique. Also, the problem that 2D texture can not be viewed properly in 3D scene is solved. And a color mapping method from the color trait of missile plume burning is provided. The specific characteristic of our method is that the realism and real-time are all considered. And we use OpenGL as aided tool to implement the method provided on VC++ platform. It is proven that the method could effectively enhance the verisimilitude of missile plume.
KW - Billboard technology
KW - Missile plume
KW - Particle system
KW - Real-time
KW - Realism
KW - Texture mapping
UR - http://www.scopus.com/inward/record.url?scp=78649593785&partnerID=8YFLogxK
U2 - 10.1109/ICCASM.2010.5620565
DO - 10.1109/ICCASM.2010.5620565
M3 - Conference contribution
AN - SCOPUS:78649593785
SN - 9781424472369
T3 - ICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
SP - V6473-V6476
BT - ICCASM 2010 - 2010 International Conference on Computer Application and System Modeling, Proceedings
T2 - 2010 International Conference on Computer Application and System Modeling, ICCASM 2010
Y2 - 22 October 2010 through 24 October 2010
ER -