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Key issues of wide-area tracking system for multi-user augmented reality adventure game

  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Augmented reality (AR) Adventure Game is a wide-area indoor AR application for multiple users in Guangdong science center. Tracking the pose of users' head in wide area is crucial for alignment between virtual and real scene. This paper studies the key issues of wide-area indoor tracking system. Different from previous inside-looking-out vision-based tracking, coded infrared (IR) markers are installed both on walls and ceiling in the proposed system. An automatic method is designed to calibrate the transformation between tracking camera and scene camera. The linear algorithm used for pose estimation is presented and problems of registration in rendering engine are also discussed. Experiments are conducted and applications in the AR Adventure Game prove that the proposed tracking system can provide precise and stable registration in actual systems.

Original languageEnglish
Title of host publicationProceedings of the 5th International Conference on Image and Graphics, ICIG 2009
PublisherIEEE Computer Society
Pages646-651
Number of pages6
ISBN (Print)9780769538839
DOIs
Publication statusPublished - 2009
Event5th International Conference on Image and Graphics, ICIG 2009 - Xi'an, Shanxi, China
Duration: 20 Sept 200923 Sept 2009

Publication series

NameProceedings of the 5th International Conference on Image and Graphics, ICIG 2009

Conference

Conference5th International Conference on Image and Graphics, ICIG 2009
Country/TerritoryChina
CityXi'an, Shanxi
Period20/09/0923/09/09

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