TY - GEN
T1 - Investigating the Potential of VR in Language Education
T2 - 13th International Conference on Educational and Information Technology, ICEIT 2024
AU - Hasan, Sakib
AU - Wang, Jing
AU - Anwar, Muhammad Shahid
AU - Zhang, Hanqi
AU - Liu, Yang
AU - Yang, Lidong
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This study highlights the vital importance of assessing the Simulator Sickness Questionnaire and presence measures as virtual reality (VR) incorporation into language teaching gains popularity. To address user discomfort, which prevents efficient learning in VR environments, the measurement of SSQ becomes crucial. Additionally, evaluating presence metrics is essential to determine the level of engagement and immersion, both crucial for rich language learning experiences. This paper designs a VR-based Chinese language application and proposes a thorough test technique aimed at systematically analyzing SSQ and presence measures Subjective tests and data analysis were carried out to highlight the significance of addressing user discomfort in VR language education. The results of this study shed light on the difficulties posed by user discomfort in VR language learning and offer insightful advice on how to improve VR language learning applications. Furthermore, the outcome of the research explores 'VR-based language education,' 'inclusive language learning platforms,' and 'cross-cultural communication,' highlighting the potential for VR to facilitate language learning across diverse cultural backgrounds. Overall, the analysis results contribute to the enrichment of language learning experiences in the virtual realm and underscore the need for continued exploration and improvement in this field.
AB - This study highlights the vital importance of assessing the Simulator Sickness Questionnaire and presence measures as virtual reality (VR) incorporation into language teaching gains popularity. To address user discomfort, which prevents efficient learning in VR environments, the measurement of SSQ becomes crucial. Additionally, evaluating presence metrics is essential to determine the level of engagement and immersion, both crucial for rich language learning experiences. This paper designs a VR-based Chinese language application and proposes a thorough test technique aimed at systematically analyzing SSQ and presence measures Subjective tests and data analysis were carried out to highlight the significance of addressing user discomfort in VR language education. The results of this study shed light on the difficulties posed by user discomfort in VR language learning and offer insightful advice on how to improve VR language learning applications. Furthermore, the outcome of the research explores 'VR-based language education,' 'inclusive language learning platforms,' and 'cross-cultural communication,' highlighting the potential for VR to facilitate language learning across diverse cultural backgrounds. Overall, the analysis results contribute to the enrichment of language learning experiences in the virtual realm and underscore the need for continued exploration and improvement in this field.
KW - Language education
KW - presence metrics
KW - Simulator Sickness Questionnaire (SSQ)
KW - Virtual Reality (VR)
KW - VR-based Chinese language education
UR - http://www.scopus.com/inward/record.url?scp=85195648422&partnerID=8YFLogxK
U2 - 10.1109/ICEIT61397.2024.10540709
DO - 10.1109/ICEIT61397.2024.10540709
M3 - Conference contribution
AN - SCOPUS:85195648422
T3 - 2024 13th International Conference on Educational and Information Technology, ICEIT 2024
SP - 189
EP - 196
BT - 2024 13th International Conference on Educational and Information Technology, ICEIT 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 22 March 2024 through 24 March 2024
ER -