Introducing anisotropic fields for enhanced diversity in crowd simulation

  • Yihao Li
  • , Junyu Liu
  • , Xiaoyu Guan
  • , Hanming Hou
  • , Tianyu Huang*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose incorporating anisotropic fields (AFs) as a fundamental structure for depicting the uncertainty in crowd movement. By leveraging AFs, our method can rapidly generate crowd simulations with intricate behavioral patterns that better reflect the inherent complexity of real crowds. The AFs are generated either through intuitive sketching or extracted from real crowd videos, enabling flexible and efficient crowd simulation systems. We demonstrate the effectiveness of our approach through several representative scenarios, showcasing a significant improvement in behavioral diversity compared to classical methods. Our findings indicate that by incorporating AFs, crowd simulation systems can achieve a much higher similarity to real-world crowd systems. Our code is publicly available at https://github.com/tomblack2014/AF_Generation.

Original languageEnglish
Pages (from-to)7687-7702
Number of pages16
JournalVisual Computer
Volume41
Issue number10
DOIs
Publication statusPublished - Aug 2025
Externally publishedYes

Keywords

  • Animation
  • Anisotropic fields
  • Crowd simulation
  • Crowd systems

Fingerprint

Dive into the research topics of 'Introducing anisotropic fields for enhanced diversity in crowd simulation'. Together they form a unique fingerprint.

Cite this