Image-based rendering of spatially-varying BSDF

Hongsong Li*, Fengxia Li

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Simulating directional reflections and transmissions with spatial variation is essential for rendering transparent materials. To render this phenomenon in an interactive rate, multiple consecutive directional transmissions were approximated as serial filters. The method makes it possible to pre-calculate both reflected and transmitted distant lightings, and to store the results to the same set of environment maps for real time rendering. The proposed algorithm was implemented on the modern graphics hardware, generating convincing rendering results and interactive frame rates. The presented method is useful for many interactive applications such as computer game and virtual reality.

Original languageEnglish
Title of host publicationICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings
Pages898-902
Number of pages5
DOIs
Publication statusPublished - 2010
Event2010 International Conference on Audio, Language and Image Processing, ICALIP 2010 - Shanghai, China
Duration: 23 Nov 201025 Nov 2010

Publication series

NameICALIP 2010 - 2010 International Conference on Audio, Language and Image Processing, Proceedings

Conference

Conference2010 International Conference on Audio, Language and Image Processing, ICALIP 2010
Country/TerritoryChina
CityShanghai
Period23/11/1025/11/10

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