Abstract
This work aims to extend the life of hypercasual endless smartphone games, which is one of the most significant problems facing hypercasual games. Almost half of apps available from app stores are mobile games and most are hypercasual games. Among hypercasual games, the most popular types are endless games, which have unique characteristics, including very short play sessions and minimalistic design. However, due to the short play sessions involved, most players stop playing endless games once their skills have reached a certain level or when they cannot improve their skills enough to reach the required goal. Most endless games do not have difficulty levels that can be manipulated by players, and their short play sessions only make this problem worse.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020 |
| Editors | Jia Hu, Geyong Min, Nektarios Georgalas, Zhiwei Zhao, Fei Hao, Wang Miao |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 860-866 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781665414852 |
| DOIs | |
| Publication status | Published - Dec 2020 |
| Externally published | Yes |
| Event | 18th IEEE International Symposium on Parallel and Distributed Processing with Applications, 10th IEEE International Conference on Big Data and Cloud Computing, 13th IEEE International Symposium on Social Computing and Networking and 10th IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020 - Virtual, Exeter, United Kingdom Duration: 17 Dec 2020 → 19 Dec 2020 |
Publication series
| Name | Proceedings - 2020 IEEE International Symposium on Parallel and Distributed Processing with Applications, 2020 IEEE International Conference on Big Data and Cloud Computing, 2020 IEEE International Symposium on Social Computing and Networking and 2020 IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020 |
|---|
Conference
| Conference | 18th IEEE International Symposium on Parallel and Distributed Processing with Applications, 10th IEEE International Conference on Big Data and Cloud Computing, 13th IEEE International Symposium on Social Computing and Networking and 10th IEEE International Conference on Sustainable Computing and Communications, ISPA-BDCloud-SocialCom-SustainCom 2020 |
|---|---|
| Country/Territory | United Kingdom |
| City | Virtual, Exeter |
| Period | 17/12/20 → 19/12/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 7 Affordable and Clean Energy
Keywords
- Dynamic difficulty adjustment system
- Endless game
- Hypercasual game
- Level of difficulty
- Mobile game
Fingerprint
Dive into the research topics of 'Hyper-casual endless game based dynamic difficulty adjustment system for players replay ability'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver