Head-pose recognition for a game system based on nose's relative position

Qingjie Zhao*, Xiaoming Shi, Yuxia Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a head pose identification method using nose's relative position information in a face region and develops a game system based on visual head pose identification techniques to control a virtual robot walking in a virtual maze environment. Adaboost classifiers are used to detect a face and give a rough classification. A nose classifier is used to detect noses in a detected face region. The nose's relative position information is utilized to further determine a specific head pose. A method for selecting the best nose area is also proposed to solve the problem that multi-nose areas may be detected in one face region. Experiment results show that by using these techniques correct head poses can be acquired and applied in the game system.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationUsers and Applications - 14th International Conference, HCI International 2011, Proceedings
Pages694-701
Number of pages8
EditionPART 4
DOIs
Publication statusPublished - 2011
Event14th International Conference on Human-Computer Interaction, HCI International 2011 - Orlando, FL, United States
Duration: 9 Jul 201114 Jul 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume6764 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Human-Computer Interaction, HCI International 2011
Country/TerritoryUnited States
CityOrlando, FL
Period9/07/1114/07/11

Keywords

  • Human computer interaction
  • head pose
  • nose position

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