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GauLoc: 3D Gaussian Splatting-based Camera Relocalization

  • Zhe Xin
  • , Chengkai Dai
  • , Ying Li
  • , Chenming Wu*
  • *Corresponding author for this work
  • CAS - Institute of Automation
  • Huaqiao University
  • Baidu Inc

Research output: Contribution to journalArticlepeer-review

Abstract

3D Gaussian Splatting (3DGS) has emerged as a promising representation for scene reconstruction and novel view synthesis for its explicit representation and real-time capabilities. This technique thus holds immense potential for use in mapping applications. Consequently, there is a growing need for an efficient and effective camera relocalization method to complement the advantages of 3DGS. This paper presents a camera relocalization method, namely GauLoc, in a scene represented by 3DGS. Unlike previous methods that rely on pose regression or photometric alignment, our proposed method leverages the differential rendering capability provided by 3DGS. The key insight of our work is the proposed implicit featuremetric alignment, which effectively optimizes the alignment between rendered keyframes and the query frames, and leverages the epipolar geometry to facilitate the convergence of camera poses conditioned explicit 3DGS representation. The proposed method significantly improves the relocalization accuracy even in complex scenarios with large initial camera rotation and translation deviations. Extensive experiments validate the effectiveness of our proposed method, showcasing its potential to be applied in many real-world applications. Source code will be released at https://github.com/xinzhe11/GauLoc.

Original languageEnglish
Article numbere15256
JournalComputer Graphics Forum
Volume43
Issue number7
DOIs
Publication statusPublished - Oct 2024

Keywords

  • CCS Concepts
  • Computer vision
  • • Computing methodologies → Image-based rendering

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