Gamification for Learning: Development and Application of Learning Software for Enhancing Student Engagement and Motivation

Shang Wang*, Xiangyun Kong, Nan Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

The development of learning software with gamification characteristics has emerged as a solution to enhance students' interest and engagement in learning in vocational colleges. However, designing effective learning software that combines game elements and educational content to overcome students' aversion to formula calculations and improve their learning outcomes poses a significant challenge. To address this challenge, this study focuses on the course of applied mathematics and investigates the development and application of a learning software with game characteristics. The software, developed using the C# language, incorporates a 'alarm light' game victory condition and a 'mathematical derivation' module to teach system reliability. The effectiveness of the gamified learning software was evaluated through data analysis from a study involving 71 students. The average scores for various questions were as follows: Q1 (2.71), Q2 (2.68), Q3 (2.38), Q4 (2.41), and Q5 (2.54). These results demonstrate the positive impact of the software on enhancing students' learning involvement, motivation, attractiveness of learning content, enjoyment, and their willingness to continue using the software. The development and application of the gamified learning software have proven successful in improving the quality of teaching and students' engagement and motivation in vocational colleges. This highlights the potential of integrating game characteristics into educational software to enhance learning experiences and outcomes.

Original languageEnglish
Title of host publication2024 13th International Conference on Educational and Information Technology, ICEIT 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages61-66
Number of pages6
ISBN (Electronic)9798350372663
DOIs
Publication statusPublished - 2024
Externally publishedYes
Event13th International Conference on Educational and Information Technology, ICEIT 2024 - Chengdu, China
Duration: 22 Mar 202424 Mar 2024

Publication series

Name2024 13th International Conference on Educational and Information Technology, ICEIT 2024

Conference

Conference13th International Conference on Educational and Information Technology, ICEIT 2024
Country/TerritoryChina
CityChengdu
Period22/03/2424/03/24

Keywords

  • C# language
  • engagement
  • game
  • gamification for learning
  • learning software
  • motivation

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