TY - GEN
T1 - Gamification for Learning
T2 - 13th International Conference on Educational and Information Technology, ICEIT 2024
AU - Wang, Shang
AU - Kong, Xiangyun
AU - Wang, Nan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The development of learning software with gamification characteristics has emerged as a solution to enhance students' interest and engagement in learning in vocational colleges. However, designing effective learning software that combines game elements and educational content to overcome students' aversion to formula calculations and improve their learning outcomes poses a significant challenge. To address this challenge, this study focuses on the course of applied mathematics and investigates the development and application of a learning software with game characteristics. The software, developed using the C# language, incorporates a 'alarm light' game victory condition and a 'mathematical derivation' module to teach system reliability. The effectiveness of the gamified learning software was evaluated through data analysis from a study involving 71 students. The average scores for various questions were as follows: Q1 (2.71), Q2 (2.68), Q3 (2.38), Q4 (2.41), and Q5 (2.54). These results demonstrate the positive impact of the software on enhancing students' learning involvement, motivation, attractiveness of learning content, enjoyment, and their willingness to continue using the software. The development and application of the gamified learning software have proven successful in improving the quality of teaching and students' engagement and motivation in vocational colleges. This highlights the potential of integrating game characteristics into educational software to enhance learning experiences and outcomes.
AB - The development of learning software with gamification characteristics has emerged as a solution to enhance students' interest and engagement in learning in vocational colleges. However, designing effective learning software that combines game elements and educational content to overcome students' aversion to formula calculations and improve their learning outcomes poses a significant challenge. To address this challenge, this study focuses on the course of applied mathematics and investigates the development and application of a learning software with game characteristics. The software, developed using the C# language, incorporates a 'alarm light' game victory condition and a 'mathematical derivation' module to teach system reliability. The effectiveness of the gamified learning software was evaluated through data analysis from a study involving 71 students. The average scores for various questions were as follows: Q1 (2.71), Q2 (2.68), Q3 (2.38), Q4 (2.41), and Q5 (2.54). These results demonstrate the positive impact of the software on enhancing students' learning involvement, motivation, attractiveness of learning content, enjoyment, and their willingness to continue using the software. The development and application of the gamified learning software have proven successful in improving the quality of teaching and students' engagement and motivation in vocational colleges. This highlights the potential of integrating game characteristics into educational software to enhance learning experiences and outcomes.
KW - C# language
KW - engagement
KW - game
KW - gamification for learning
KW - learning software
KW - motivation
UR - http://www.scopus.com/inward/record.url?scp=85195670545&partnerID=8YFLogxK
U2 - 10.1109/ICEIT61397.2024.10540849
DO - 10.1109/ICEIT61397.2024.10540849
M3 - Conference contribution
AN - SCOPUS:85195670545
T3 - 2024 13th International Conference on Educational and Information Technology, ICEIT 2024
SP - 61
EP - 66
BT - 2024 13th International Conference on Educational and Information Technology, ICEIT 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 22 March 2024 through 24 March 2024
ER -