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FGS-SLAM: A Calibration-Free Slam Framework Using Feed-Forward 3D Gaussian Splatting

  • Xuefeng Yang*
  • , Tongtai Cao
  • , Yue Liu
  • *Corresponding author for this work
  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

3D Gaussian Splatting (3DGS)-based Simultaneous Localization and Mapping (SLAM) has recently emerged as a promising paradigm for AR/VR, enabling real-time tracking and highfidelity photorealistic rendering. However, existing methods typically require accurate camera intrinsic calibration and suffer from slow 3DGS map construction, limiting immersive experiences. We present a plug-and-play monocular 3DGS-SLAM system that employs a modular feed-forward model to infer 3D Gaussian parameters from two uncalibrated views, together with a map refinement strategy tailored for feed-forward Gaussians. This is the first monocular SLAM framework leveraging a two-view 3DGS reconstruction prior, achieving real-time performance at 20 FPS.

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1247-1248
Number of pages2
ISBN (Electronic)9798319505293
DOIs
Publication statusPublished - 2026
Event2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026 - Daegu, Korea, Republic of
Duration: 21 Mar 202625 Mar 2026

Publication series

NameProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026

Conference

Conference2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
Country/TerritoryKorea, Republic of
CityDaegu
Period21/03/2625/03/26

Keywords

  • 3D Gaussian Splatting
  • 3D Reconstruction
  • SLAM

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