TY - GEN
T1 - Executable 3D Path Planning with Constrained Lazy Theta Star
AU - Fang, Yehao
AU - Wang, Haipeng
AU - Ma, Hongbin
AU - Jin, Ying
AU - Zhou, Zhikai
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - This paper presents a constrained three-dimensional path planning method for low-altitude unmanned aerial vehicles operating in complex mountainous terrain environments. The proposed approach aims to generate collision-free and kinematically executable paths while maintaining real-time performance under strict motion constraints by explicitly incorporating vehicle pitch-angle and turn-angle limitations, directional guidance constraints, and safety distance requirements into the planning process. Motion feasibility is ensured during the search stage rather than through post-processing or trajectory correction, enabling reliable path generation in dense terrain with limited maneuverability and complex three-dimensional obstacle distributions. To this end, an integrated planning framework based on a constrained Lazy Theta* algorithm is developed, in which motion constraints are embedded into both node expansion and line-of-sight evaluation, together with a dual-resolution planning strategy that balances global search efficiency and local path feasibility. Extensive simulations in representative mountainous environments demonstrate that the proposed approach can robustly generate feasible three-dimensional trajectories while achieving real-time planning performance suitable for repeated planning in practical deployment scenarios. Furthermore, the framework exhibits adaptive constraint-aware search behavior, effectively balancing feasibility enforcement and computational efficiency across varying terrain densities and maneuverability limits.
AB - This paper presents a constrained three-dimensional path planning method for low-altitude unmanned aerial vehicles operating in complex mountainous terrain environments. The proposed approach aims to generate collision-free and kinematically executable paths while maintaining real-time performance under strict motion constraints by explicitly incorporating vehicle pitch-angle and turn-angle limitations, directional guidance constraints, and safety distance requirements into the planning process. Motion feasibility is ensured during the search stage rather than through post-processing or trajectory correction, enabling reliable path generation in dense terrain with limited maneuverability and complex three-dimensional obstacle distributions. To this end, an integrated planning framework based on a constrained Lazy Theta* algorithm is developed, in which motion constraints are embedded into both node expansion and line-of-sight evaluation, together with a dual-resolution planning strategy that balances global search efficiency and local path feasibility. Extensive simulations in representative mountainous environments demonstrate that the proposed approach can robustly generate feasible three-dimensional trajectories while achieving real-time planning performance suitable for repeated planning in practical deployment scenarios. Furthermore, the framework exhibits adaptive constraint-aware search behavior, effectively balancing feasibility enforcement and computational efficiency across varying terrain densities and maneuverability limits.
KW - Lazy Theta Star
KW - complex terrain
KW - constrained path planning
KW - three-dimensional path planning
KW - unmanned aerial vehicles
UR - https://www.scopus.com/pages/publications/105048941613
U2 - 10.1109/EEI70303.2026.11640480
DO - 10.1109/EEI70303.2026.11640480
M3 - Conference contribution
AN - SCOPUS:105048941613
T3 - 2026 8th International Conference on Electronic Engineering and Informatics, EEI 2026
SP - 657
EP - 667
BT - 2026 8th International Conference on Electronic Engineering and Informatics, EEI 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th International Conference on Electronic Engineering and Informatics, EEI 2026
Y2 - 26 June 2026 through 28 June 2026
ER -