Abstract
The human body serves as an always-available interaction interface, with the arm being a commonly used medium, especially in head-mounted displays (HMDs). Leveraging the body’s inherent perceptual capabilities, users can perform stable and accurate arm-based interactions even without visual feedback (eyes-free conditions). Arm-based input can be realized through touch gestures performed by the opposite hand (on-arm touch) or via arm orientation for directional input (arm-pointing). However, existing approaches often rely on visual guidance and unimodal input, limiting their flexibility and effectiveness. Therefore, we developed a prototype that enables multimodal interaction on the arm with eyes-free, supporting both touch-based and pointing-based inputs. We conducted a user study to investigate input performance when using dominant versus non-dominant hands for on-arm touch input and compared three localization strategies. To further understand pointing-based input without visual guidance, we designed a Fitts’ law experiment under a decoupled arm-pointing and display-alignment setting, examining how different arm placements affect performance. Finally, we conducted a comparative study to evaluate the efficiency of multimodal input methods that combine on-arm touch and pointing input. Results show that our method significantly reduces interaction time and improves accuracy compared with the traditional method. This work presents the first implementation of a multimodal arm-based interaction method, offering valuable insights for designing efficient and intuitive interfaces in future AR/VR applications.
| Original language | English |
|---|---|
| Article number | 103680 |
| Journal | Displays |
| Volume | 96 |
| Issue number | P2 |
| DOIs | |
| Publication status | Published - Jan 2027 |
Keywords
- Arm-pointing interaction
- Augmented reality
- Human–computer interaction
- Multimodal input
- On-arm touch interaction
- Virtual reality
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