TY - JOUR
T1 - Effects of virtual agents on interaction efficiency and environmental immersion in MR environments
AU - Bao, Yihua
AU - Guo, Jie
AU - Weng, Dongdong
AU - Liu, Yue
AU - Tian, Zeyu
N1 - Publisher Copyright:
© 2023 Beijing Zhongke Journal Publishing Co. Ltd
PY - 2024/4
Y1 - 2024/4
N2 - Background: Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear. Methods: Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences. Results: Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal. Conclusions: Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.
AB - Background: Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear. Methods: Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences. Results: Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal. Conclusions: Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.
KW - Environmental immersion
KW - Interaction performance
KW - Mixed reality
KW - Virtual agents
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=85192220659&partnerID=8YFLogxK
U2 - 10.1016/j.vrih.2023.11.001
DO - 10.1016/j.vrih.2023.11.001
M3 - Article
AN - SCOPUS:85192220659
SN - 2096-5796
VL - 6
SP - 169
EP - 179
JO - Virtual Reality and Intelligent Hardware
JF - Virtual Reality and Intelligent Hardware
IS - 2
ER -