TY - GEN
T1 - DynamicGSG
T2 - 2025 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2025
AU - Ge, Luzhou
AU - Zhu, Xiangyu
AU - Yang, Zhuo
AU - Li, Xuesong
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory in response to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian Splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial hierarchy and semantic relationships between objects in the environments, utilizes a joint feature loss to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. In addition, we validate the dynamic updating capabilities of our system within real-world laboratory settings. The source code and supplementary materials will be available at: https://github.com/GeLuzhou/Dynamic-Gsg.
AB - In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory in response to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian Splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial hierarchy and semantic relationships between objects in the environments, utilizes a joint feature loss to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. In addition, we validate the dynamic updating capabilities of our system within real-world laboratory settings. The source code and supplementary materials will be available at: https://github.com/GeLuzhou/Dynamic-Gsg.
UR - https://www.scopus.com/pages/publications/105029918541
U2 - 10.1109/IROS60139.2025.11246569
DO - 10.1109/IROS60139.2025.11246569
M3 - Conference contribution
AN - SCOPUS:105029918541
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 2232
EP - 2239
BT - IROS 2025 - 2025 IEEE/RSJ International Conference on Intelligent Robots and Systems, Conference Proceedings
A2 - Laugier, Christian
A2 - Renzaglia, Alessandro
A2 - Atanasov, Nikolay
A2 - Birchfield, Stan
A2 - Cielniak, Grzegorz
A2 - De Mattos, Leonardo
A2 - Fiorini, Laura
A2 - Giguere, Philippe
A2 - Hashimoto, Kenji
A2 - Ibanez-Guzman, Javier
A2 - Kamegawa, Tetsushi
A2 - Lee, Jinoh
A2 - Loianno, Giuseppe
A2 - Luck, Kevin
A2 - Maruyama, Hisataka
A2 - Martinet, Philippe
A2 - Moradi, Hadi
A2 - Nunes, Urbano
A2 - Pettre, Julien
A2 - Pretto, Alberto
A2 - Ranzani, Tommaso
A2 - Ronnau, Arne
A2 - Rossi, Silvia
A2 - Rouse, Elliott
A2 - Ruggiero, Fabio
A2 - Simonin, Olivier
A2 - Wang, Danwei
A2 - Yang, Ming
A2 - Yoshida, Eiichi
A2 - Zhao, Huijing
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 19 October 2025 through 25 October 2025
ER -