TY - GEN
T1 - Dynamic Cognitive Hierarchy Model with Regret Minimization for Two-Player Extensive-Form Games
AU - Li, Chongyao
AU - Zeng, Xianlin
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2026.
PY - 2026
Y1 - 2026
N2 - This paper introduces a dynamic cognitive hierarchy model with regret minimization (DCH-RM), a bounded-rational decision model for extensive-form two-player games. Existing approaches often assume perfect rationality, overlooking the effects of limited reasoning abilities and heterogeneous behaviors, which reduces their empirical relevance. DCH-RM combines cognitive hierarchy reasoning with regret-minimization dynamics to relax the perfect-rationality assumption while capturing adaptive and diverse opponent behavior. Compared to traditional Nash equilibrium-based decision models, DCH-RM (i) enables tractable opponent modeling, (ii) predicts systematic behavioral deviations caused by different game representations, and (iii) supports strategy optimization under bounded rationality. Empirical evaluation on practical Centipede Game data verifies the model’s accurate representation and demonstrates its superiority over baseline models, while an urban attack–defense scenario highlights its applicability under limited data and reduced exploitability.
AB - This paper introduces a dynamic cognitive hierarchy model with regret minimization (DCH-RM), a bounded-rational decision model for extensive-form two-player games. Existing approaches often assume perfect rationality, overlooking the effects of limited reasoning abilities and heterogeneous behaviors, which reduces their empirical relevance. DCH-RM combines cognitive hierarchy reasoning with regret-minimization dynamics to relax the perfect-rationality assumption while capturing adaptive and diverse opponent behavior. Compared to traditional Nash equilibrium-based decision models, DCH-RM (i) enables tractable opponent modeling, (ii) predicts systematic behavioral deviations caused by different game representations, and (iii) supports strategy optimization under bounded rationality. Empirical evaluation on practical Centipede Game data verifies the model’s accurate representation and demonstrates its superiority over baseline models, while an urban attack–defense scenario highlights its applicability under limited data and reduced exploitability.
KW - bounded rationality
KW - cognitive hierarchy model
KW - extensive-form two-player game
KW - regret minimization
UR - https://www.scopus.com/pages/publications/105040512468
U2 - 10.1007/978-981-95-8329-4_49
DO - 10.1007/978-981-95-8329-4_49
M3 - Conference contribution
AN - SCOPUS:105040512468
SN - 9789819583287
T3 - Lecture Notes in Electrical Engineering
SP - 609
EP - 621
BT - Proceedings of 2025 9th Chinese Conference on Swarm Intelligence and Cooperative Control - Swarm Optimization Technologies
A2 - Hua, Yongzhao
A2 - Liu, Yishi
A2 - Yan, Rui
PB - Springer Science and Business Media Deutschland GmbH
T2 - 9th Chinese Conference on Swarm Intelligence and Cooperative Control, CCSICC 2025
Y2 - 31 October 2025 through 3 November 2025
ER -