TY - JOUR
T1 - Dominance regions of pursuit-evasion games in non-anticipative information patterns
AU - Huang, Weiwen
AU - Liang, Li
AU - Xu, Ningsheng
AU - Deng, Fang
N1 - Publisher Copyright:
© 2025 Elsevier Ltd
PY - 2025/6
Y1 - 2025/6
N2 - The evader's dominance region is an important concept and the foundation of geometric methods for pursuit-evasion games. This article mainly reveals the relevant properties of the evader's dominance region, especially in non-anticipative information patterns. We can use these properties to research pursuit-evasion games in non-anticipative information patterns. The core problem is under what condition the pursuer has a non-anticipative strategy to prevent the evader leaving its initial dominance region before being captured regardless of the evader's strategy. We first define the evader's dominance region by the shortest path distance, and we rigorously prove for the first time that the initial dominance region of the evader is the reachable region of the evader in the open-loop sense. Subsequently, we prove that there exists a non-anticipative strategy by which the pursuer can capture the evader before the evader leaves its initial dominance region's closure in the absence of obstacles. For cases with obstacles, we provide a counter example to illustrate that such a non-anticipative strategy does not always exist, and provide a necessary condition for the existence of such strategy. Finally, we consider a scenario with a single corner obstacle and provide a sufficient condition for the existence of such a non-anticipative strategy. At the end of this article, we discuss the application of the evader's dominance region in target defense games. This article has important reference significance for the design of non-anticipative strategies in pursuit-evasion games with obstacles.
AB - The evader's dominance region is an important concept and the foundation of geometric methods for pursuit-evasion games. This article mainly reveals the relevant properties of the evader's dominance region, especially in non-anticipative information patterns. We can use these properties to research pursuit-evasion games in non-anticipative information patterns. The core problem is under what condition the pursuer has a non-anticipative strategy to prevent the evader leaving its initial dominance region before being captured regardless of the evader's strategy. We first define the evader's dominance region by the shortest path distance, and we rigorously prove for the first time that the initial dominance region of the evader is the reachable region of the evader in the open-loop sense. Subsequently, we prove that there exists a non-anticipative strategy by which the pursuer can capture the evader before the evader leaves its initial dominance region's closure in the absence of obstacles. For cases with obstacles, we provide a counter example to illustrate that such a non-anticipative strategy does not always exist, and provide a necessary condition for the existence of such strategy. Finally, we consider a scenario with a single corner obstacle and provide a sufficient condition for the existence of such a non-anticipative strategy. At the end of this article, we discuss the application of the evader's dominance region in target defense games. This article has important reference significance for the design of non-anticipative strategies in pursuit-evasion games with obstacles.
KW - Dominance regions
KW - Geometric methods
KW - Non-anticipative information pattern
KW - Pursuit–evasion games
UR - http://www.scopus.com/inward/record.url?scp=105000766827&partnerID=8YFLogxK
U2 - 10.1016/j.automatica.2025.112258
DO - 10.1016/j.automatica.2025.112258
M3 - Article
AN - SCOPUS:105000766827
SN - 0005-1098
VL - 176
JO - Automatica
JF - Automatica
M1 - 112258
ER -