Abstract
Accurately representing and rendering dynamic scenes over time remains a central challenge in neural rendering and computer graphics. Existing dynamic Gaussian-based methods often suffer from limited temporal consistency, flickering under fast motion, and poor adaptability to non-human structures. To address these issues, we propose DG-4DGS, a deformation-graph-constrained 4D Gaussian splatting framework for temporally stable dynamic rendering. The method anchors all Gaussians in a canonical space and enforces cross-frame geometric alignment through a deformation graph. Based on neighborhood-consistency features, a multi-head residual decoder refines position, rotation/scale, and color attributes to achieve fine-detail fidelity without relying on online densification or pruning. Compared with 4DGS and avatar-based approaches, DG-4DGS achieves higher PSNR (peak signal-to-noise ratio) and SSIM (structural similarity index measure) scores and significantly smaller model size on both the TalkBody4D (human) and Horse (non-human) datasets. It effectively suppresses temporal flickering and cross-frame drift in high-frequency regions such as hair strands, cloth wrinkles, and limb extremities. The framework does not depend on parametric templates, facilitating extension to non-human and complex clothing scenarios, though its performance still depends on deformation-tracking quality and neighborhood topology selection.
| Original language | English |
|---|---|
| Pages (from-to) | 250-264 |
| Number of pages | 15 |
| Journal | Virtual Reality and Intelligent Hardware |
| Volume | 8 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Apr 2026 |
| Externally published | Yes |
Keywords
- 4D Gaussian splatting
- Deformation graph
- Dynamic scene reconstruction
- Non-rigid motion
- Real-time neural rendering
- Temporal stability
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