Development of a biped humanoid simulator

  • Qiang Huang
  • , Yoshihiko Nakamura
  • , Hirohiko Arai
  • , Kazuo Tanie

Research output: Contribution to journalArticlepeer-review

13 Citations (Scopus)

Abstract

Since a biped humanoid inherently suffers from instability and always risks to tipping over, stable and reliable biped walking is the most important goal. The simulator is a significant tool to pursue this goal. In this paper, we first present a method for constructing a humanoid simulator that can closely model and predict the motion of an actual humanoid. We then propose a balance controller consisting of an off-line walk-pattern generator and a real-time modification. Using the simulator, we can predict the humanoid's physical capability subject to the constraints of actuators, and clarify the required specifications of actuators to execute a desired task. The functions of the developed simulator and the effectiveness of the proposed balance controller were evaluated through simulated walks on an unknown rough terrain, soft ground, and an environment in the presence of disturbances.

Original languageEnglish
Pages (from-to)1936-1942
Number of pages7
JournalIEEE International Conference on Intelligent Robots and Systems
Volume3
DOIs
Publication statusPublished - 2000
Externally publishedYes

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