Design of humanoid complicated dynamic motion based on human motion capture

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

48 Citations (Scopus)

Abstract

Captured human data must be adapted for the humanoid because its kinematics and dynamics differ from those of the human actor. On the other hand, it is desirable that humanoid movements are highly similar to those of the human actor, since the human actor's motion is regarded as a teaching motion. This paper explores the design of a humanoid complicated dynamic motion based on human motion capture. First, the kinematic constraints, including ground contact conditions, are formulated. Next, the similarity evaluation and dynamic stability based on ZMP (Zero Moment Point) of the humanoid motion are discussed, and the method to derive humanoid motion with a high similarity, and satisfying kinematic constraints and dynamic stability, is presented. Finally, the effectiveness of the proposed method is confirmed by simulations and experiments with the "sword" motion-a complicated and dynamic Chinese kungfu movement-using our developed humanoid robot with 32 Degree of Freedom.

Original languageEnglish
Title of host publication2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS
PublisherIEEE Computer Society
Pages3536-3541
Number of pages6
ISBN (Print)0780389123, 9780780389120
DOIs
Publication statusPublished - 2005

Publication series

Name2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS

Keywords

  • Dynamic stability
  • Humanoid robot
  • Kinematic constraint
  • Motion capture
  • Similarity evaluation

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