Abstract
The decimation of triangle meshes is a kind of mesh simplification algorithms. Based on the existing algorithms, some improvements in several aspects were made. A half-edge structure was used to replace the old structure. The priority of vertexes was adopted as a basis of choosing a vertex. The vertex normal was introduced in the estimation rule, and an expanded triangle was used to re-render a decimated hole. The experiment results on the data of a human's head show the validity of our algorithms.
| Original language | English |
|---|---|
| Pages (from-to) | 57-59+62 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 18 |
| Issue number | SUPPL. |
| Publication status | Published - Aug 2006 |
Keywords
- Decimation
- Half-edge structure
- Priority of vertex
- Vertex normal
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