Decimation of triangle meshes based on half-edge structure

Jun Han*, Qing Jie Zhao, Zheng Gui Sun

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

The decimation of triangle meshes is a kind of mesh simplification algorithms. Based on the existing algorithms, some improvements in several aspects were made. A half-edge structure was used to replace the old structure. The priority of vertexes was adopted as a basis of choosing a vertex. The vertex normal was introduced in the estimation rule, and an expanded triangle was used to re-render a decimated hole. The experiment results on the data of a human's head show the validity of our algorithms.

Original languageEnglish
Pages (from-to)57-59+62
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume18
Issue numberSUPPL.
Publication statusPublished - Aug 2006

Keywords

  • Decimation
  • Half-edge structure
  • Priority of vertex
  • Vertex normal

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