Abstract
The decimation of triangle meshes is a kind of mesh simplification algorithms. Based on the existing algorithms, some improvements in several aspects were made. A half-edge structure was used to replace the old structure. The priority of vertexes was adopted as a basis of choosing a vertex. The vertex normal was introduced in the estimation rule, and an expanded triangle was used to re-render a decimated hole. The experiment results on the data of a human's head show the validity of our algorithms.
Original language | English |
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Pages (from-to) | 57-59+62 |
Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
Volume | 18 |
Issue number | SUPPL. |
Publication status | Published - Aug 2006 |
Keywords
- Decimation
- Half-edge structure
- Priority of vertex
- Vertex normal