Collision detection algorithms analysis in virtual environment

  • Yun Bo Zhou*
  • , Qing Dong Yan
  • , Hong Cai Li
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)

Abstract

Basic algorithm of collision detection and three kinds of algorithms Bounding box algorithm, distance algorithm and space subdivision algorithm were described. AABB algorithm, spherical hierarchies algorithm, OBB algorithm, k-dop algorithm of Bounding box algorithm and Lin-Canny algorithm, Enhanced GJK algorithm of distance algorithm were analyzed. And experiment data was used to compare all these algorithms with their compute speed. The results show that k-dop algorithm and Enhanced GJK algorithm are better algorithm than other algorithms.

Original languageEnglish
Pages (from-to)103-107
Number of pages5
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume18
Issue numberSUPPL.
Publication statusPublished - Aug 2006

Keywords

  • AABBs
  • Collision detection algorithms
  • K-dops
  • OBBs
  • Virtual reality

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