Abstract
According to the World Health Organization report, mental health issues are one of their priorities. In particular, the prevention of these problems is obviously an effective solution. Emerging research suggests that commercial video games are showing some potential in the application of preventive and therapeutic medicine. In this work, we propose a Mental Health Problem Prevention System (MHPPS) for prevention and early detection of mental health problems. This system use popular video games equipped with emotion recognition function based on AI technology that can be widely accepted and used by adolescents and adults.
| Original language | English |
|---|---|
| Title of host publication | LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 366-367 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781728170633 |
| DOIs | |
| Publication status | Published - Mar 2020 |
| Externally published | Yes |
| Event | 2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020 - Kyoto, Japan Duration: 10 Mar 2020 → 12 Mar 2020 |
Publication series
| Name | LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies |
|---|
Conference
| Conference | 2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020 |
|---|---|
| Country/Territory | Japan |
| City | Kyoto |
| Period | 10/03/20 → 12/03/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Electronic games
- e-Health
- emotion recognition
- mental health
- prevention
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