@inproceedings{f80241fdedbc4d539135fbce58ccd0fb,
title = "Avatars' skeleton connection and movement data network synchronization",
abstract = "As the rapid development of computer graphics and network, virtual reality technology begin to penetrate the field of social network. Due to the limited function of single virtual reality device, the combination of different devices is a feasible approach to immerse people in the real world. In this paper, we novelly combine Kinect v1 with Leap Motion sensor for whole-body gesture capturing and overcome two difficulties, avatars' skeleton connection and movement data synchronization. The experiment approves that our method performs well. It could be a meaningful contribution to the future multi-player interactive virtual social platform.",
keywords = "360-degree video, 8K, UHD, Video dataset",
author = "Qi Qi and Sanyuan Zhao and Shuai Wang and Linjing Lai and Zhengchao Lei and Hongmei Song",
note = "Publisher Copyright: {\textcopyright} 2017 IEEE.; 7th International Conference on Virtual Reality and Visualization, ICVRV 2017 ; Conference date: 21-10-2017 Through 22-10-2017",
year = "2017",
month = jul,
day = "2",
doi = "10.1109/ICVRV.2017.00096",
language = "English",
series = "Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "402--403",
booktitle = "Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017",
address = "United States",
}