ARCrowd - A tangible interface for interactive crowd simulation

Feng Zheng*, Hongsong Li

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Manipulating a large virtual crowd in an interactive virtual reality environment is a challenging task due to the limitations of the traditional user interface. To address this problem, a tangible interface based on augmented reality (AR) technology is introduced. With a novel interaction framework, the users are allowed to manipulate the virtual characters directly, or to control the crowd behaviors with markers and gestures. The marker-gesture pairs are used to adjust the environment factors, the decision-making processes of virtual crowds, and their reactions. The AR interface provides more intuitive means of control for the users, promoting the efficiency of user interface. Several simulation examples are provided to illustrate the various crowd control methods.

Original languageEnglish
Title of host publicationProceedings of the 15th International Conference on Intelligent User Interfaces, IUI'11
Pages427-430
Number of pages4
DOIs
Publication statusPublished - 2011
Event2011 15th ACM International Conference on Intelligent User Interfaces, IUI'11 - Palo Alto, CA, United States
Duration: 13 Feb 201116 Feb 2011

Publication series

NameInternational Conference on Intelligent User Interfaces, Proceedings IUI

Conference

Conference2011 15th ACM International Conference on Intelligent User Interfaces, IUI'11
Country/TerritoryUnited States
CityPalo Alto, CA
Period13/02/1116/02/11

Keywords

  • Augmented reality
  • Crowd authoring
  • Crowd simulation
  • User interface

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