ARCrowd-a tangible interface for interactive crowd simulation

Feng Zheng*, Hongsong Li

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Manipulating a large virtual crowd in an interactive virtual reality environment is a challenging task due to the limitations of the traditional user interface. To address this problem, a tangible interface based on augmented reality (AR) is introduced. Through the tangible AR interface, the user could manipulate the virtual characters directly, or control the crowd behaviors with markers. These markers are used to adjust the environment factors, the decision-making processes of virtual crowds, and their reactions. The AR interface provides more intuitive means of control for the users, promoting the efficiency of human-machine interface.

Original languageEnglish
Title of host publication9th IEEE International Symposium on Mixed and Augmented Reality 2010
Subtitle of host publicationScience and Technology, ISMAR 2010 - Proceedings
Pages287-288
Number of pages2
DOIs
Publication statusPublished - 2010
Event9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Seoul, Korea, Republic of
Duration: 13 Oct 201016 Oct 2010

Publication series

Name9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings

Conference

Conference9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010
Country/TerritoryKorea, Republic of
CitySeoul
Period13/10/1016/10/10

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