TY - GEN
T1 - ARCrowd-a tangible interface for interactive crowd simulation
AU - Zheng, Feng
AU - Li, Hongsong
PY - 2010
Y1 - 2010
N2 - Manipulating a large virtual crowd in an interactive virtual reality environment is a challenging task due to the limitations of the traditional user interface. To address this problem, a tangible interface based on augmented reality (AR) is introduced. Through the tangible AR interface, the user could manipulate the virtual characters directly, or control the crowd behaviors with markers. These markers are used to adjust the environment factors, the decision-making processes of virtual crowds, and their reactions. The AR interface provides more intuitive means of control for the users, promoting the efficiency of human-machine interface.
AB - Manipulating a large virtual crowd in an interactive virtual reality environment is a challenging task due to the limitations of the traditional user interface. To address this problem, a tangible interface based on augmented reality (AR) is introduced. Through the tangible AR interface, the user could manipulate the virtual characters directly, or control the crowd behaviors with markers. These markers are used to adjust the environment factors, the decision-making processes of virtual crowds, and their reactions. The AR interface provides more intuitive means of control for the users, promoting the efficiency of human-machine interface.
UR - http://www.scopus.com/inward/record.url?scp=78651070197&partnerID=8YFLogxK
U2 - 10.1109/ISMAR.2010.5643610
DO - 10.1109/ISMAR.2010.5643610
M3 - Conference contribution
AN - SCOPUS:78651070197
SN - 9781424493449
T3 - 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings
SP - 287
EP - 288
BT - 9th IEEE International Symposium on Mixed and Augmented Reality 2010
T2 - 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010
Y2 - 13 October 2010 through 16 October 2010
ER -