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Applicability Analysis on Three Interaction Paradigms in Immersive VR Environment

  • Zhuoran Li
  • , Shiqi Zhang
  • , Muhammad Shahid Anwar
  • , Jing Wang
  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

The work intends to research the characteristics and applicability of three different types of interaction paradigms in immersive VR environment. For this purpose, a three-dimensional VR scene is designed based on the Unity3D simulation engine, and three types of interaction paradigms, including graphical user interface interaction paradigm, gesture interaction paradigm and voice interaction paradigm, are developed into this VR scene respectively. And the designed immersive and interactive scenes are experienced with HTC Vive. Taking into consideration the development of three interaction paradigms, the computational costs of the running scene with different type of interaction paradigm, and the user learning cost, the characteristics of the three types of interaction paradigms areexploredandcomparedwitheachotherforapplicabilityanalysis. Furthermore, the recommendation for selecting the appropriate interaction paradigm in different circumstances is provided according to analysis result.

Original languageEnglish
Title of host publicationProceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018
EditorsKai Xu, Bin Zhou, Xun Luo, Yanwen Guo
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages82-85
Number of pages4
ISBN (Electronic)9781538684979
DOIs
Publication statusPublished - 2 Jul 2018
Event8th International Conference on Virtual Reality and Visualization, ICVRV 2018 - Qingdao, China
Duration: 22 Oct 2018 → 24 Oct 2018

Publication series

NameProceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018

Conference

Conference8th International Conference on Virtual Reality and Visualization, ICVRV 2018
Country/TerritoryChina
CityQingdao
Period22/10/18 → 24/10/18

Keywords

  • Applicability
  • Gesture interaction
  • Graphical user interface interaction
  • Immersive VR
  • Voice interaction

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