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Anchoring Effects on Decision-Making in a Simulated Skirmish Strategy Game

  • Ce Yang
  • , Puyuan Yu
  • , Wen Zhong
  • , Yawei Hao*
  • *Corresponding author for this work
  • Beijing Institute of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The anchoring effect (AE) is a cognitive bias where individuals over-rely on initial information when making decisions, even if the information is irrelevant. This study explores AE in a simulated skirmish strategy game, focusing on how different sequences of information influence decision-making behaviors. Using an experimental design, participants were presented with varied information orders to analyze their impact on decision time, scoring, and strategic tendencies. Results show that the order of information presentation significantly affects decision efficiency and outcomes, with efficiency-first sequences leading to more aggressive and centralized decisions. These findings enhance our understanding of AE in dynamic environments and offer practical insights for improving decision support systems and strategy game design.

Original languageEnglish
Title of host publicationProceeding of the International Conference on Intelligent Engineering and Next-Gen Healthcare Systems, IEHNS 2026
EditorsLakhmi C. Jain, Lakhmi C. Jain, Valentina E. Balas, Qun Wu, Ford Lumban Gaol, Fuqian Shi, Nilanjan Dey
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331572389
DOIs
Publication statusPublished - 2026
Externally publishedYes
Event2026 International Conference on Intelligent Engineering and Next-Gen Healthcare Systems, IEHNS 2026 - Jakarta, Indonesia
Duration: 26 Jun 202630 Jun 2026

Publication series

NameProceeding of the International Conference on Intelligent Engineering and Next-Gen Healthcare Systems, IEHNS 2026

Conference

Conference2026 International Conference on Intelligent Engineering and Next-Gen Healthcare Systems, IEHNS 2026
Country/TerritoryIndonesia
CityJakarta
Period26/06/2630/06/26

Keywords

  • anchoring effect
  • behavioural decision-making
  • cognitive bias
  • skirmish strategy-based games

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