An image-based algorithm for real-time rendering of directional transmission

Hongsong Li*, Fengxia Li, Wei Zhao

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

The directional transmissions at rough, transparent surfaces create a unique visual effect, which could only be rendered with offline methods such as Monte Carlo ray tracing. A rendering algorithm is proposed to achieve real-time rendering of this phenomenon. By treating the directional transmissions as serial filters, we propose an approximate solution for multiple consecutive directional transmissions; the approximate solution can be used to pre-calculate the transmitted distant lighting through multiple rough interfaces, and to store the results to a set of environment maps; by indexing these pre-calculated environment maps, GPU can render directional transmissions and reflections on rough, transparent surfaces in real time. Experimental results show that the proposed algorithm, which was implemented on a graphical hardware, was able to generate convincing rendering results and interactive frame rates.

Original languageEnglish
Pages (from-to)756-762
Number of pages7
JournalJisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
Volume23
Issue number5
Publication statusPublished - May 2011

Keywords

  • Bidirectional transmittance distribution function (BTDF)
  • Directional transmissions
  • Image-based rendering
  • Real-time rendering

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