A Practical Study of Project-Based Learning in High School General Technology Based on Design Thinking

Chenxi Wang*, Jiawei Tang, Yuanbo Sun

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In the 21st century of rapid technological iteration, technical talents capable of innovative design have become the need of the hour. With the continuous improvement of China's social productivity level, technical education has gradually become an important part of quality education. High school general technology is a basic course for cultivating students' innovative design ability, and for high school education, it is necessary to start from changing students' thinking mode. Design thinking, as a way of thinking and methodology to promote innovative design, is used in the high school general technology classroom, relying on project teaching, which is conducive to the development of problem-based and real-world teaching. Based on Stanford University's “EDIFT” model for instructional design, two rounds of teaching practice were conducted through the action research method to verify the effectiveness of learning. The conclusion of the study hypothesizes that high school general technology project-based learning based on design thinking is conducive to increasing learners' interest in learning, fostering learners' empathy and creativity, cultivating learners' disciplinary core literacy, transforming learners' problem-solving styles, and promoting learners' collaborative learning.

Original languageEnglish
Title of host publicationHCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages89-94
Number of pages6
ISBN (Print)9783031619311
DOIs
Publication statusPublished - 2024
Externally publishedYes
EventHCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameCommunications in Computer and Information Science
Volume2114 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

ConferenceHCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Keywords

  • Design Thinking
  • High School General Technology
  • Project Based Learning

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