TY - GEN
T1 - A Dynamic Dense SLAM Algorithm Based on 3D Gaussian Splatting
AU - Xu, Bokai
AU - Yan, Liping
AU - Xia, Yuanqing
N1 - Publisher Copyright:
© 2025 Technical Committee on Control Theory, Chinese Association of Automation.
PY - 2025
Y1 - 2025
N2 - Currently, dense SLAM algorithms based on 3DGS achieve impressive mapping results. However, most of them neglect the removal of dynamic points, leading to suboptimal performance in dynamic environments. To address this issue, a 3DGS-based approach enhanced with mask-based dynamic point filtering is proposed to improve mapping accuracy. Another scenario is that dynamic elements in a scene include not only moving individuals but also stationary objects like chairs and everyday items that can be displaced for which the current algorithms cannot obtain satisfactory results. Consequently, a method for detecting various object movements is proposed, combined with a dynamic object filtering strategy that integrates reprojection error with the intersection-over-union (IoU) ratio. To further enhance efficiency, the tracking process is replaced by an adaptive keypoint-based method, significantly reducing computational costs. Experimental results demonstrate the robustness and real-time performance of the proposed Gaussian Dynamic SLAM(GSD-SLAM) system in dynamic environments.
AB - Currently, dense SLAM algorithms based on 3DGS achieve impressive mapping results. However, most of them neglect the removal of dynamic points, leading to suboptimal performance in dynamic environments. To address this issue, a 3DGS-based approach enhanced with mask-based dynamic point filtering is proposed to improve mapping accuracy. Another scenario is that dynamic elements in a scene include not only moving individuals but also stationary objects like chairs and everyday items that can be displaced for which the current algorithms cannot obtain satisfactory results. Consequently, a method for detecting various object movements is proposed, combined with a dynamic object filtering strategy that integrates reprojection error with the intersection-over-union (IoU) ratio. To further enhance efficiency, the tracking process is replaced by an adaptive keypoint-based method, significantly reducing computational costs. Experimental results demonstrate the robustness and real-time performance of the proposed Gaussian Dynamic SLAM(GSD-SLAM) system in dynamic environments.
KW - 3D Gaussian Splatting
KW - Dense mapping
KW - Dynamic environment
KW - Simultaneous Localization and Mapping
UR - https://www.scopus.com/pages/publications/105020298184
U2 - 10.23919/CCC64809.2025.11178415
DO - 10.23919/CCC64809.2025.11178415
M3 - Conference contribution
AN - SCOPUS:105020298184
T3 - Chinese Control Conference, CCC
SP - 7538
EP - 7543
BT - Proceedings of the 44th Chinese Control Conference, CCC 2025
A2 - Sun, Jian
A2 - Yin, Hongpeng
PB - IEEE Computer Society
T2 - 44th Chinese Control Conference, CCC 2025
Y2 - 28 July 2025 through 30 July 2025
ER -