Abstract
With the development and promotion of ultra-high-definition video technology, how to quickly simulate ultra-high-definition video texture has gradually become an important research issue. Aiming at the completeness and high efficiency of simulation, a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously. A fast generation method of video texture based on GPU parallel is designed, which solves the time-consuming problem of decoding and transcoding. An efficient data transmission method based on shared texture is proposed. On the basis of the simulation engine, the real-time simulation system of ultra-high-definition video texture is carried out. The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.
| Translated title of the contribution | Real-time Simulation Method of Ultra-high-definition Video Texture |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 1748-1756 |
| Number of pages | 9 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 35 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - 25 Aug 2023 |
| Externally published | Yes |
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