超高清视频纹理的实时仿真方法

Translated title of the contribution: Real-time Simulation Method of Ultra-high-definition Video Texture

Yangyang Liu, Gangyi Ding, Dapeng Yan, Tong Xue

Research output: Contribution to journalArticlepeer-review

Abstract

With the development and promotion of ultra-high-definition video technology, how to quickly simulate ultra-high-definition video texture has gradually become an important research issue. Aiming at the completeness and high efficiency of simulation, a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously. A fast generation method of video texture based on GPU parallel is designed, which solves the time-consuming problem of decoding and transcoding. An efficient data transmission method based on shared texture is proposed. On the basis of the simulation engine, the real-time simulation system of ultra-high-definition video texture is carried out. The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.

Translated title of the contributionReal-time Simulation Method of Ultra-high-definition Video Texture
Original languageChinese (Traditional)
Pages (from-to)1748-1756
Number of pages9
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume35
Issue number8
DOIs
Publication statusPublished - 25 Aug 2023

Fingerprint

Dive into the research topics of 'Real-time Simulation Method of Ultra-high-definition Video Texture'. Together they form a unique fingerprint.

Cite this