Abstract
With the development and promotion of ultra-high-definition video technology, how to quickly simulate ultra-high-definition video texture has gradually become an important research issue. Aiming at the completeness and high efficiency of simulation, a real-time simulation method of ultra-high-definition video texture is proposed to improve the video texture quality and display frequency simultaneously. A fast generation method of video texture based on GPU parallel is designed, which solves the time-consuming problem of decoding and transcoding. An efficient data transmission method based on shared texture is proposed. On the basis of the simulation engine, the real-time simulation system of ultra-high-definition video texture is carried out. The experimental results show that the method can shorten the video texture generation time and accelerate the process speed of UHD video texture simulation.
Translated title of the contribution | Real-time Simulation Method of Ultra-high-definition Video Texture |
---|---|
Original language | Chinese (Traditional) |
Pages (from-to) | 1748-1756 |
Number of pages | 9 |
Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
Volume | 35 |
Issue number | 8 |
DOIs | |
Publication status | Published - 25 Aug 2023 |