Abstract
The viewing angle of holographic three-dimensional display is restricted by the pixel size of photoelectric modulation device. The influence of fog scattering on viewing angle of real images in holographic three-dimensional display is studied. By studying the relationship between scattering particle diameter and incident light wave wavelength and scattering angle, it is found that the scattering angle decreases with the increase of particle diameter under the same incident light wave. Under the same particle diameter, when the particle diameter is small, the scattering angle increases with the increase of light wavelength, and with the increase of particle diameter, the difference of scattering angles corresponding to different wavelengths gradually decreases. A fog medium is introduced into the holographic reconstruction real image interval, and the angle of view is enlarged by controlling the diameter of scattered particles. Considering the sensitivity of different wavelengths to fog particles, the pre-compensation method is predicted to realize color. This work provides a technical reference for the application of holographic display in virtual reality.
| Translated title of the contribution | Research on the influence of fog scattering on viewing angle in holographic display |
|---|---|
| Original language | Chinese (Traditional) |
| Pages (from-to) | 527-532 |
| Number of pages | 6 |
| Journal | Guangxue Jishu/Optical Technique |
| Volume | 51 |
| Issue number | 5 |
| Publication status | Published - Sept 2025 |
| Externally published | Yes |