TY - JOUR
T1 - Using visual feedback to improve hand movement accuracy in confined-occluded spaces in virtual reality
AU - Wang, Yu
AU - Hu, Ziran
AU - Yao, Shouwen
AU - Liu, Hui
N1 - Publisher Copyright:
© 2022, The Author(s).
PY - 2023/4
Y1 - 2023/4
N2 - Accurate and informative hand-object collision feedback is of vital importance for hand manipulation in virtual reality (VR). However, to our best knowledge, the hand movement performance in fully-occluded and confined VR spaces under visual collision feedback is still under investigation. In this paper, we firstly studied the effects of several popular visual feedback of hand-object collision on hand movement performance. To test the effects, we conducted a within-subject user study (n=18) using a target-reaching task in a confined box. Results indicated that users had the best task performance with see-through visualization, and the most accurate movement with the hybrid of proximity-based gradation and deformation. By further analysis, we concluded that the integration of see-through visualization and proximity-based visual cue could be the best compromise between the speed and accuracy for hand movement in the enclosed VR space. On the basis, we designed a visual collision feedback based on projector decal,which incorporates the advantages of see-through and color gradation. In the end, we present demos of potential usage of the proposed visual cue.
AB - Accurate and informative hand-object collision feedback is of vital importance for hand manipulation in virtual reality (VR). However, to our best knowledge, the hand movement performance in fully-occluded and confined VR spaces under visual collision feedback is still under investigation. In this paper, we firstly studied the effects of several popular visual feedback of hand-object collision on hand movement performance. To test the effects, we conducted a within-subject user study (n=18) using a target-reaching task in a confined box. Results indicated that users had the best task performance with see-through visualization, and the most accurate movement with the hybrid of proximity-based gradation and deformation. By further analysis, we concluded that the integration of see-through visualization and proximity-based visual cue could be the best compromise between the speed and accuracy for hand movement in the enclosed VR space. On the basis, we designed a visual collision feedback based on projector decal,which incorporates the advantages of see-through and color gradation. In the end, we present demos of potential usage of the proposed visual cue.
KW - 3D occlusion management
KW - Hand movement performance
KW - Occluded interaction
KW - See-through visualization
KW - Visual collision feedback
UR - http://www.scopus.com/inward/record.url?scp=85125055029&partnerID=8YFLogxK
U2 - 10.1007/s00371-022-02424-2
DO - 10.1007/s00371-022-02424-2
M3 - Article
AN - SCOPUS:85125055029
SN - 0178-2789
VL - 39
SP - 1485
EP - 1501
JO - Visual Computer
JF - Visual Computer
IS - 4
ER -