TY - JOUR
T1 - Teaching based on augmented reality for a technical creative design course
AU - Wei, Xiaodong
AU - Weng, Dongdong
AU - Liu, Yue
AU - Wang, Yongtian
N1 - Publisher Copyright:
© 2014 Elsevier Ltd. All rights reserved.
PY - 2015/2
Y1 - 2015/2
N2 - Student creativity is currently attracting considerable attention. An increasing number of high schools in China are trying to improve the learning motivation and creativity of students, as well as the teaching efficiency of creative design, by introducing augmented reality (AR) technology into creative design courses. However, many teachers have only limited knowledge of AR, and software developers are not familiar with general creative design education, which makes it difficult to incorporate AR in such courses. In many high schools in China, the lack of relevant teaching facilities and creative design equipment means that the environment in which the technology curriculum is applied still has a long way to go to meet the real requirement of curriculum. To address these problems, we present a general technical creative design teaching scheme that includes AR. Our approach is based on the ARCS model of motivational design, social psychology, and a computational model of creativity. Two teaching aids are introduced to support this teaching scheme: "AR Creative-Classroom," which explains the domain-relevant knowledge of creative design, and "AR Creative-Builder," which helps students to build actual AR scenes. The results of a pilot study show that the proposed teaching scheme significantly improves learning motivation, student creativity, and the teaching of creative design.
AB - Student creativity is currently attracting considerable attention. An increasing number of high schools in China are trying to improve the learning motivation and creativity of students, as well as the teaching efficiency of creative design, by introducing augmented reality (AR) technology into creative design courses. However, many teachers have only limited knowledge of AR, and software developers are not familiar with general creative design education, which makes it difficult to incorporate AR in such courses. In many high schools in China, the lack of relevant teaching facilities and creative design equipment means that the environment in which the technology curriculum is applied still has a long way to go to meet the real requirement of curriculum. To address these problems, we present a general technical creative design teaching scheme that includes AR. Our approach is based on the ARCS model of motivational design, social psychology, and a computational model of creativity. Two teaching aids are introduced to support this teaching scheme: "AR Creative-Classroom," which explains the domain-relevant knowledge of creative design, and "AR Creative-Builder," which helps students to build actual AR scenes. The results of a pilot study show that the proposed teaching scheme significantly improves learning motivation, student creativity, and the teaching of creative design.
KW - Improving classroom teaching
KW - Learning strategies
KW - Secondary education
KW - Teaching strategies
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84909606564&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2014.10.017
DO - 10.1016/j.compedu.2014.10.017
M3 - Article
AN - SCOPUS:84909606564
SN - 0360-1315
VL - 81
SP - 221
EP - 234
JO - Computers and Education
JF - Computers and Education
ER -