TY - GEN
T1 - Study on Mobile AR Guide System to Enhance User Experience in Cultural Heritage Sites
AU - Ping, Jiamin
AU - Liu, Yue
AU - Weng, Dongdong
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - An outdoor mobile Augmented Reality (AR) system that integrates location-based navigation and puzzle game as an auxiliary tool for user experience in cultural heritage sites is designed. The proposed system is developed to provide learning information about cultural heritage sites and allow participants to interact with both virtual and physical objects. To evaluate the performance of the proposed system, an experiment is conducted in an actual cultural heritage site. The experiment is to compare the performance between the AR group and the non-AR group of participants in terms of learning effectiveness, focusing time, direction awareness, and the performance of the system. The performance factors include navigation accuracy, easiness of system, interaction naturalness, attraction, immersion and participants' attitude towards the AR system. The evaluation results show that the AR system can enhance participants' learning effectiveness and extend focusing time comparing to the non-AR system. Besides, it can improve participants' direction awareness in visiting cultural heritage sites. The AR guide system is more interactive and participants in the AR guide group can comprehend more content about the physical environment. The AR guide system is proved more attractive and interesting. Most of the participants think that the AR guide system is a better approach to navigation.
AB - An outdoor mobile Augmented Reality (AR) system that integrates location-based navigation and puzzle game as an auxiliary tool for user experience in cultural heritage sites is designed. The proposed system is developed to provide learning information about cultural heritage sites and allow participants to interact with both virtual and physical objects. To evaluate the performance of the proposed system, an experiment is conducted in an actual cultural heritage site. The experiment is to compare the performance between the AR group and the non-AR group of participants in terms of learning effectiveness, focusing time, direction awareness, and the performance of the system. The performance factors include navigation accuracy, easiness of system, interaction naturalness, attraction, immersion and participants' attitude towards the AR system. The evaluation results show that the AR system can enhance participants' learning effectiveness and extend focusing time comparing to the non-AR system. Besides, it can improve participants' direction awareness in visiting cultural heritage sites. The AR guide system is more interactive and participants in the AR guide group can comprehend more content about the physical environment. The AR guide system is proved more attractive and interesting. Most of the participants think that the AR guide system is a better approach to navigation.
KW - AR guide
KW - cultural heritage
KW - mobile AR
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=85111454439&partnerID=8YFLogxK
U2 - 10.1109/ICVRV51359.2020.00027
DO - 10.1109/ICVRV51359.2020.00027
M3 - Conference contribution
AN - SCOPUS:85111454439
T3 - Proceedings - 2020 International Conference on Virtual Reality and Visualization, ICVRV 2020
SP - 79
EP - 86
BT - Proceedings - 2020 International Conference on Virtual Reality and Visualization, ICVRV 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 International Conference on Virtual Reality and Visualization, ICVRV 2020
Y2 - 13 November 2020 through 14 November 2020
ER -