TY - GEN
T1 - Multi-camera sports players 3D localization with identification reasoning
AU - Yang, Yukun
AU - Zhang, Ruiheng
AU - Wu, Wanneng
AU - Peng, Yu
AU - Xu, Min
N1 - Publisher Copyright:
© 2020 IEEE
PY - 2020
Y1 - 2020
N2 - Multi-camera sports players 3D localization is always a challenging task due to heavy occlusions in crowded sports scenes. Traditional methods can only provide players' locations without identifying information. Existing methods of localization may cause ambiguous detection and unsatisfactory precision and recall, especially when heavy occlusions occur. To solve this problem, we propose a generic localization method by providing distinguishable results that have the probabilities of locations being occupied by players with unique ID labels. We design the algorithms with a multi-dimensional Bayesian model to create a Probabilistic and Identified Occupancy Map (PIOM). By using this model, we jointly apply deep learning-based object segmentation and identification to obtain sports players' probable positions and their likely identification labels. This approach not only provides players 3D locations but also gives their ID information that is distinguishable from others. Experimental results demonstrate that our method outperforms the previous localization approaches with reliable and distinguishable outcomes.
AB - Multi-camera sports players 3D localization is always a challenging task due to heavy occlusions in crowded sports scenes. Traditional methods can only provide players' locations without identifying information. Existing methods of localization may cause ambiguous detection and unsatisfactory precision and recall, especially when heavy occlusions occur. To solve this problem, we propose a generic localization method by providing distinguishable results that have the probabilities of locations being occupied by players with unique ID labels. We design the algorithms with a multi-dimensional Bayesian model to create a Probabilistic and Identified Occupancy Map (PIOM). By using this model, we jointly apply deep learning-based object segmentation and identification to obtain sports players' probable positions and their likely identification labels. This approach not only provides players 3D locations but also gives their ID information that is distinguishable from others. Experimental results demonstrate that our method outperforms the previous localization approaches with reliable and distinguishable outcomes.
UR - http://www.scopus.com/inward/record.url?scp=85110554977&partnerID=8YFLogxK
U2 - 10.1109/ICPR48806.2021.9412935
DO - 10.1109/ICPR48806.2021.9412935
M3 - Conference contribution
AN - SCOPUS:85110554977
T3 - Proceedings - International Conference on Pattern Recognition
SP - 4497
EP - 4504
BT - Proceedings of ICPR 2020 - 25th International Conference on Pattern Recognition
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 25th International Conference on Pattern Recognition, ICPR 2020
Y2 - 10 January 2021 through 15 January 2021
ER -