Depth filtering in 3D reconstruction of indoor scenes based on kinect

Lei Wu, Senchun Chai

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Recently due to the appearance of low-cost 3D camera, such as Microsoft Kinect, 3D reconstruction plays an increasingly important role in computer vision fields, as well as image processing and pattern recognition. But owing to the physical shadow and the underlying generating mechanisms, the range map from Kinect contains a large number of noises. In this work, a new 3D reconstruction workflow aiming at the above problem is presented, including hole-filling, coordinate transformation from 2D to 3D, and 3D depth de-noising algorithm. A 3D indoor scene reconstruction example is presented to demonstrate effectiveness of the proposed workflow. The experiments results illustrate that the provided method can reconstruct an indoor scene with less memory cost but good performance.

Original languageEnglish
Title of host publicationProceedings - 2014 7th International Symposium on Computational Intelligence and Design, ISCID 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages356-359
Number of pages4
ISBN (Electronic)9781479970056
DOIs
Publication statusPublished - 19 Mar 2015
Event7th International Symposium on Computational Intelligence and Design, ISCID 2014 - Hangzhou, China
Duration: 13 Dec 201414 Dec 2014

Publication series

NameProceedings - 2014 7th International Symposium on Computational Intelligence and Design, ISCID 2014
Volume1

Conference

Conference7th International Symposium on Computational Intelligence and Design, ISCID 2014
Country/TerritoryChina
CityHangzhou
Period13/12/1414/12/14

Keywords

  • 3D reconstruction
  • Depth hole filling
  • Gaussian kernel
  • Kinect

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